Lost Mine of Phandelver – Interrogating the Goblin(s)
Actions in hindsight: It’s possible that you may have selected this option after initially making up your mind to do something else (such as return to Phandelver), because it looks like a good idea. Or maybe you haven’t given it much thought and simply clicked on the grey box without first considering what to do and simply read through the list.
If you ‘shot to kill’, then the goblins are dead and short of divine intervention (i.e. me allowing you to pretend the goblin(s) somehow came back to life on their own 😉 ), they will remain so.
In this case, please go back to the page you were on before opening this page.
If you actually did decide to knock one (or more) of the goblins unconscious, perhaps because you are the merciful sort, then you may interrogate the goblin prisoners, but only if you pass a DC 15 Charisma (Persuasion) or Charisma (Intimidate) check.
You may only attempt a check once on each goblin. If you fail, no other checks may be attempted, even if it is a different type of check (e.g. failing a Charisma (Persuasion) check means you will not able to attempt another check, even if it’s a Charisma (Intimidation) check).
If you fail, go back to the page you were on before opening this page and choose one of the other options.
If you succeed, read on.
Getting the Goblins to Talk
The goblins open up readily when you threaten them or persuade them to talk, so consider what questions you may wish to ask the goblin and then click on the grey spoiler box below:
1. Where is your hideout?
If you asked a goblin something along these lines, he gives you directions to their hideout.
Read the first paragraph under the heading, ‘Goblin Trail’. Disregard the ability check.
You may now choose to go to the goblin lair if you wish.
2. How many are there in the lair?
Go to the shaded box titled ‘What the goblins know’ on page 8 of the booklet and read the first bullet point only.
3. Who are your leaders?
Go to the shaded box titled ‘What the goblins know’ on page 8 of the booklet and read the second bullet point only.
4. What does your leader intend?/What did you do to Gundren?/Explain those dead horses
Go to the shaded box titled ‘What the goblins know’ on page 8 of the booklet and read the third bullet point only.
5. Where did you take Gundren?
Go to the shaded box titled ‘What the goblins know’ on page 8 of the booklet and read the fourth bullet point only.
6. Take me to your hideout!
Well played. Refer to the second paragraph under ‘Developments’ on page 7 for the benefits of asking this.
7. Other possible questions
You may have asked other questions, but only the ones above are relevant to this adventure.
Any questions you did not ask should remain unasked.
Once you have finished your interrogations, you can read the second paragraph under the title ‘Developments’ on page 7.
There’s also the small matter of what to do with the goblins. You could either set them free or, if you have some rope, tie them to a tree until you come back for them.
If you intend to head to Phandelver – which makes sense, since the wagon might slow you down or you fear that it may be stolen if you leave it behind – you could drag the goblins to town for further interrogations, imprisonment, etc.
If you’re evil, it’s possible you won’t want to bother with all that hassle…